If you, like me, are a Potter maniac of increasing years, then I'll have to reaffirm that this isn't for you. It's out with the cute rabbit spells, and in with the massive great dragons. Put simply, this remains a top-notch kiddie action offering - one with real weight to its spells (especially with the physics that allow you to levitate enemies and hurl them about the place, or simply drop boulders on young Weasley's head), and a thoroughly thrilling broomstick ride. EA, normally so aware of the demands of 'da kidz', seems to have finally realised that the inherent girliness of previous titles just won't cut it now the target audience are starting to get a taste for the bling and destruction that they'll find in the rest of the company catalogue. Stephen Fry has been summoned in to deliver B nuggets of story in his droll, knowing way, the action quota has been ' I ramped up, spell-casting has become context-sensitive and the fabled jump-key of platform lore has vanished.īecause of this, the Potter-mobile has become smoother, sleeker and devoid of the filler material. Harry Potter And The Goblet Of Fire is a significant gear change from previous boy-wizard titles, which were already competent kids' games, albeit obsessed with collecting jellybeans, unending platform-jumping and turning Hermione into a bunny rabbit Obviously the beans factor hasn't changed ("Wow! Beans!" or "Look! Beans! Over there!" remains Ron's perpetual catchphrase), but in response to the ever-darkening complexities of the Potter books and films, the game has just (wait for it.) dumbed down.Įssentially, HPATGOFtws been pulled k tighter to the franchise, while the focus I has been kept on what the Americans m would call 'family gaming'. Right Then, If You don't like Potter you can bog off.
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